Projects
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Donuts!
Tools developer and more on the wonderful AGP year long project, Donuts!
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Game Engines Pt. 3: Screen Space Reflections
On SSR and a slight tangent on the ambiguous nature of computer graphics.
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Game Engines Pt. 2: Deferred Rendering and SSAO
Overhaul of the engine graphics pipeline and writing SSAO shaders.
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Game Engines Pt. 1: Introduction
A C++ game engine used in my game engines class, and an overall great learning tool for those looking to get into engine development.
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Multimedia Movie Database Project
A C++ project thats basically Shazam for movies.
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Scotty 3D
3D graphics package capable of model mesh editing operations, physically based rendering, and dynamic animation.
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SVG Rasterizer
My first foray into computer graphic, a implementation of the very basics of the field.