Projects

  • Donuts!

    Tools developer and more on the wonderful AGP year long project, Donuts!

  • Game Engines Pt. 3: Screen Space Reflections

    On SSR and a slight tangent on the ambiguous nature of computer graphics.

  • Game Engines Pt. 2: Deferred Rendering and SSAO

    Overhaul of the engine graphics pipeline and writing SSAO shaders.

  • Game Engines Pt. 1: Introduction

    A C++ game engine used in my game engines class, and an overall great learning tool for those looking to get into engine development.

  • Multimedia Movie Database Project

    A C++ project thats basically Shazam for movies.

  • Scotty 3D

    3D graphics package capable of model mesh editing operations, physically based rendering, and dynamic animation.

  • SVG Rasterizer

    My first foray into computer graphic, a implementation of the very basics of the field.